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M01 - Coral Nursery ?

M02 - Shark ?

M03 - Coral Reef ?

- +

M04 - Scuba Diver ?

M05 - Angler Fish ?

M06 - Raise the Mast ?

M07 - Kraken's Treasure ?

M08 - Artificial Habitat ?

- +

M09 - Unexpected Encouter ?

M10 - Send over the Submersible ?

M11 - Sonar Discovery ?

M12 - Feed the Whale ?

- +

M13 - Change Shipping Lanes ?

M14 - Sample collection ?

M15 - Research Vessel ?

- + - +

M16 - Precision tokens ?

About the missions

M01 - Coral Nursery

Secure new coral structures to grow in the nursery until they are strong enough for transport to the reef.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M02 - Shark

The shark was just tagged for research - release it back into its habitat.

M03 - Coral Reef

Carefully mount the new coral structure without damaging other nearby reef segments.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M04 - Scuba Diver™

Help the scuba diver transport new coral from the nursery to the reef.

The “coral nursery” includes any part of the Mission 1 mission model.

M05 - Angler Fish

Guide the angler fish back to its unexpected home within the shipwreck.

M06 - Raise the Mast

Raise the mast to restore the sunken shipwreck and explore what is inside.

The shipwreck’s mast is considered raised when the latch prevents it from returning to its starting position.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M07 - Kraken's treasure

Retrieve the chest from the shipwreck to reveal the history and treasure it holds..

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M08 - Artificial Habitat

Rearrange the artificial habitat stacks to create safe homes for the crabs and other sea creatures in this area.

There are four segments of the artificial habitat stack, each defined by its yellow base. A segment is considered upright when the crab is above its yellow base.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M09 - Unexpected Encounter

An unknown creature has attached itself to the AUV! Safely release it and deliver it to the cold seep.

M10 - Send over the Submersible

Some waters are too difficult to reach with larger ships. Send the submersible to explore the opposing field’s waters.

Teams may not block the opposing team. It is not possible to earn the bonus in remote competitions or if there is no opposing team.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M11 - Sonar Discovery

Use the ship’s sonar technology to scan the surroundings for nearby objects or animals.

M12 - Feed the Whale

Krill are a whale’s favorite food! Collect the krill and feed them to the hungry whale.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M13 - Change Shipping Lanes

Adjust the cargo ship’s route to safely avoid whale migration routes by moving to another shipping lane.

M14 - Sample Collection

Collect samples and artifacts from around the mat so they can be analyzed by scientists in the lab.

M15 - Research Vessel

Securely dock the ship that contains the samples and artifacts your team has collected.

No Equipment Constraint:No equipment may be touching any part of this mission model at the end of the match to score for this mission.

M16 - Precision tokens

You begin the match with six precision tokens worth 50 points. If you interrupt the robot outside of home, the referee will remove one token. You earn points for the number of tokens remaining at the end of the match. If the number remaining is:
1: 10 / 2: 15 / 3: 25 / 4: 35 / 5: 50 / 6: 50

(See Rules 17 and 18.)

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